Skip to Content
Learning C# by Developing Games with Unity 3D Beginner's Guide
book

Learning C# by Developing Games with Unity 3D Beginner's Guide

by Terry Norton
September 2013
Beginner content levelBeginner
292 pages
6h 19m
English
Packt Publishing
Content preview from Learning C# by Developing Games with Unity 3D Beginner's Guide

Time for action – add "else" to the if statement

if-else statements are just like regular if statements with the else option added.

  1. Modify LearningScript as shown in the next screenshot.
  2. Save the file.
  3. In Unity, click on Play.
    Time for action – add "else" to the if statement

Line 14 shows how else, and its code block is simply added after the if code block.

What just happened?

The analysis of code is as follows:

  • The code on line 8 and its description:
    bool theBearMadeBigPottyInTheWoods = false;

    The variable theBearMadeBigPottyInTheWoods is assigned the value of false.

  • The code on line 10 and its description:
    if( theBearMadeBigPottyInTheWoods)

    Since the condition is false, the code block on lines 11 to ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Learning C# by Developing Games with Unity 2019 - Fourth Edition

Learning C# by Developing Games with Unity 2019 - Fourth Edition

Harrison Ferrone
Unity 3D Game Development

Unity 3D Game Development

Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel

Publisher Resources

ISBN: 9781849696586Other