Skip to Content
Learning C# by Developing Games with Unity 3D Beginner's Guide
book

Learning C# by Developing Games with Unity 3D Beginner's Guide

by Terry Norton
September 2013
Beginner content levelBeginner
292 pages
6h 19m
English
Packt Publishing
Content preview from Learning C# by Developing Games with Unity 3D Beginner's Guide

Summary

There are unlimited ways to make decisions in code, however, we covered many of the common ways. The if statement is how the majority of decisions are made, including the if-else statements. Then we covered some of the sources that require making decisions, like user input, and using loops to evaluate data stored in arrays, lists and dictionaries. None of this is complicated. It's just a process of simple, logical steps.

Now that we've learned about the fundamentals of programming for writing scripts, it's time to dig into the world of objects. Since everything in Unity is an object, you need to know how to access the Components of an object, and how to communication between objects, by using dot syntax. You have seen some dot syntax used ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Learning C# by Developing Games with Unity 2019 - Fourth Edition

Learning C# by Developing Games with Unity 2019 - Fourth Edition

Harrison Ferrone
Unity 3D Game Development

Unity 3D Game Development

Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel

Publisher Resources

ISBN: 9781849696586Other