September 2013
Beginner
292 pages
6h 19m
English
Scripts do many things by accessing the features built into Unity and third-party plugins. The Unity Scripting Reference is our link to the built-in Unity features. The thing is, exactly how do we invoke all of those Unity features?
So far all we've covered is basic C# programming. Granted, the example code we've seen has included some Dot Syntax, such as Debug.Log() to send output to Unity's Console. This is one of those Unity features. In the last chapter, we even saw some more Dot Syntax, pony.Key and pony.Value, which has nothing to do with Unity. These are just C# OOP (Object Oriented Programming) related features.
In both cases, there's some type of communication taking place to access ...