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Learning C# by Developing Games with Unity 3D Beginner's Guide
book

Learning C# by Developing Games with Unity 3D Beginner's Guide

by Terry Norton
September 2013
Beginner content levelBeginner
292 pages
6h 19m
English
Packt Publishing
Content preview from Learning C# by Developing Games with Unity 3D Beginner's Guide

Accessing GameObjects using drag-and-drop versus writing code

Unity has a rather neat feature that allows us to assign GameObjects to variables without writing the code. It definitely has its uses, however, if it's not really necessary, I recommend assigning GameObjects in code. Why?

Tip

Six months from now, when you are the stranger looking at your own code, you may look at it and wonder why your code looks incomplete. It's your game though, so you can create it anyway you please. I'm just saying, don't go hog wild with drag-and-drop and then later wonder what it was you were trying to accomplish.

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Publisher Resources

ISBN: 9781849696586Other