Following the State Machine logic flow
The heart of the State Machine is the StateManager
script. This is a Unity class, so it inherits from the MonoBehaviour
class. The script is attached to a GameObject to become a Component. The following are the three core features that the StateManager
script handles:
- Delegating game control to a State
- Switching to another State when called to do so
- Keeping track of the active State
Delegating game control to a State
The StateManager
script is like any other Unity script. It is attached to a GameObject and becomes a Component object. The StateManager
script uses the Update()
method to pass the game control to the active State as shown in the following diagram:
Note
The following diagram does not show complete code ...
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