September 2013
Beginner
292 pages
6h 19m
English
The heart of the State Machine is the StateManager script. This is a Unity class, so it inherits from the MonoBehaviour class. The script is attached to a GameObject to become a Component. The following are the three core features that the StateManager script handles:
The StateManager script is like any other Unity script. It is attached to a GameObject and becomes a Component object. The StateManager script uses the Update() method to pass the game control to the active State as shown in the following diagram:
The following diagram does not show complete code ...