September 2013
Beginner
292 pages
6h 19m
English
So far in this book, you've been taught the basics of writing code to create Components for GameObjects. Incorporating a State Machine into Unity means I have to take you just a little further into the normal C# programming environment.
This will help your game coding in two ways:
You already know that a Unity script is really just a file on your hard drive that defines a class. Attaching this script to a GameObject allows Unity to create a Component object in memory when you click on Play.
Unity hides ...