Skip to Content
Learning C# by Developing Games with Unity 3D Beginner's Guide
book

Learning C# by Developing Games with Unity 3D Beginner's Guide

by Terry Norton
September 2013
Beginner content levelBeginner
292 pages
6h 19m
English
Packt Publishing
Content preview from Learning C# by Developing Games with Unity 3D Beginner's Guide

Summary

We learned why a State Machine is a great way to glue the different parts of a game together, each part having it's own State of control. Then we learned a basic overview of the logic of switching States. We even took a brief glimpse into how Unity creates Components to help your understanding of code logic. Finally, we covered a way to guarantee that each State in a State Machine contains the required methods to make the State Machine work, by using a C# interface.

There are more great benefits for using a C# interface besides the programming interface it provides. In the next chapter, we get into the details of the State Machine and how the interface can work for us even more.

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Learning C# by Developing Games with Unity 2019 - Fourth Edition

Learning C# by Developing Games with Unity 2019 - Fourth Edition

Harrison Ferrone
Unity 3D Game Development

Unity 3D Game Development

Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel

Publisher Resources

ISBN: 9781849696586Other