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Learning C# by Developing Games with Unity 3D Beginner's Guide
book

Learning C# by Developing Games with Unity 3D Beginner's Guide

by Terry Norton
September 2013
Beginner content levelBeginner
292 pages
6h 19m
English
Packt Publishing
Content preview from Learning C# by Developing Games with Unity 3D Beginner's Guide

Chapter 8. Developing the State Machine

It's time to code the State Machine so we can test its operation. We need to write the code for four initial States, the StateManager, and use the IStateBase interface. We will first have the State Machine work with three States and then show how easy it is to add in the fourth State.

Your Unity project may need more than four States. After you see how easy it is to add a State and how clean, simple, and organized it makes your code, your imagination may run wild on how you could make use of these States.

The whole purpose of Object Oriented Programming (OOP) is to create objects, (little packages of data) and action code (methods). In Unity, these objects are used for controlling actions in your Unity ...

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Publisher Resources

ISBN: 9781849696586Other