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Learning C# by Developing Games with Unity 3D Beginner's Guide
book

Learning C# by Developing Games with Unity 3D Beginner's Guide

by Terry Norton
September 2013
Beginner content levelBeginner
292 pages
6h 19m
English
Packt Publishing
Content preview from Learning C# by Developing Games with Unity 3D Beginner's Guide

Time for action – modifying BeginState and add three more States

Once we modify BeginState, we'll essentially use it as a sort of template for creating all the other States, with just a few minor differences.

Note

I will explain code flow once we have the State Machine operating.

Using the next screenshot of BeginState, make the following changes:

  1. Add line 8: private StateManager manager;.
  2. Modify line 10: public BeginState(StateManager managerRef).
  3. Add line 12: manager = managerRef;.
    Time for action – modifying BeginState and add three more States

Follow these next steps three times to create the other State classes: PlayState, WonState, and LostState.

In the Solution window of MonoDevelop, perform the following steps: ...

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Publisher Resources

ISBN: 9781849696586Other