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Learning C# by Developing Games with Unity 3D Beginner's Guide
book

Learning C# by Developing Games with Unity 3D Beginner's Guide

by Terry Norton
September 2013
Beginner content levelBeginner
292 pages
6h 19m
English
Packt Publishing
Content preview from Learning C# by Developing Games with Unity 3D Beginner's Guide

Time for action – adding GameObjects and a button to the Scene

Add a Plane GameObject and a Cube GameObject to the Scene panel. Add a Rigidbody Component to the Cube GameObject so it will fall to the Plane GameObject. Also add a Directional Light to the Scene panel if there isn't one already. Then we'll add a GUI button to switch to the PlayState object. To do so, perform the following steps:

  1. In the menu, navigate to GameObject | Create Other | Plane.
  2. In the Inspector panel, make sure the Position is 0,0,0 for X,Y and Z.
  3. In the menu, navigate to GameObject | Create Other | Cube.
  4. Set the values in the Inspector panel as shown in the next screenshot.
  5. Select Cube in the Hierarchy panel.
  6. In the menu, navigate to Component | Physics | Rigidbody.
  7. In the menu, ...
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Publisher Resources

ISBN: 9781849696586Other