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Learning C# by Developing Games with Unity 3D Beginner's Guide
book

Learning C# by Developing Games with Unity 3D Beginner's Guide

by Terry Norton
September 2013
Beginner content levelBeginner
292 pages
6h 19m
English
Packt Publishing
Content preview from Learning C# by Developing Games with Unity 3D Beginner's Guide

Time for action – adding code to pause the game Scene

In BeginState, we're going to set timeScale to zero to pause the Scene. Then before switching to PlayState, we'll set it back to normal speed. Perform the following steps:

  1. Modify BeginState in two places as shown in the next screenshot.
  2. Save the file.
    Time for action – adding code to pause the game Scene

What just happened?

An analysis of the code shown in the preceding screenshot is as follows: On the BeginState class

Line 14: Time.timeScale = 0;

  • This line makes time in the game to stop

Line 29: Time.timeScale = 1;

  • This sets the game speed back to normal when switching to PlayState

Click on Play again. Now the Cube GameObject is suspended in air. Click ...

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Publisher Resources

ISBN: 9781849696586Other