Skip to Content
Learning C# by Developing Games with Unity 3D Beginner's Guide
book

Learning C# by Developing Games with Unity 3D Beginner's Guide

by Terry Norton
September 2013
Beginner content levelBeginner
292 pages
6h 19m
English
Packt Publishing
Content preview from Learning C# by Developing Games with Unity 3D Beginner's Guide

Changing Scenes

The neat thing about writing code is that there are a zillion ways to do something. Put 100 code writers in a room and tell them to make a countdown timer. You'll probably get 100 different ways to do it, and they'll all work.

So far, the State Machine is working with one Scene to setup game control. Well, suppose we wanted to use another, or several Scenes, or perhaps we don't want to use timeScale = 0. Of course, some changes will need to be made to work with more than one Scene.

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Learning C# by Developing Games with Unity 2019 - Fourth Edition

Learning C# by Developing Games with Unity 2019 - Fourth Edition

Harrison Ferrone
Unity 3D Game Development

Unity 3D Game Development

Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel

Publisher Resources

ISBN: 9781849696586Other