Skip to Content
Learning C# by Developing Games with Unity 3D Beginner's Guide
book

Learning C# by Developing Games with Unity 3D Beginner's Guide

by Terry Norton
September 2013
Beginner content levelBeginner
292 pages
6h 19m
English
Packt Publishing
Content preview from Learning C# by Developing Games with Unity 3D Beginner's Guide

Chapter 9. Start Building a Game and Get the Basic Structure Running

Everything you've learned in this book up to this point has mostly been about getting to know C#, and how to use it at a relatively basic level. Unity has been used more like a helper to explain C#. The next step is to focus more on using Unity's features and let C# play the supporting role. Our goal is to tap into Unity's built-in features using your new ability to write and read C# code, in order to use the variables and methods of Unity's classes provided and documented in the Scripting Reference.

The Scripting Reference provides all the keys to providing GameObjects with action and response behaviors. Over the next two chapters, we will be adding scripts to GameObjects ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Learning C# by Developing Games with Unity 2019 - Fourth Edition

Learning C# by Developing Games with Unity 2019 - Fourth Edition

Harrison Ferrone
Unity 3D Game Development

Unity 3D Game Development

Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel

Publisher Resources

ISBN: 9781849696586Other