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Learning C# by Developing Games with Unity 3D Beginner's Guide
book

Learning C# by Developing Games with Unity 3D Beginner's Guide

by Terry Norton
September 2013
Beginner content levelBeginner
292 pages
6h 19m
English
Packt Publishing
Content preview from Learning C# by Developing Games with Unity 3D Beginner's Guide

Setup the State Machine and add a Player GameObject

We're going to use a State Machine to control the game, so let's get some ideas of what we want:

  • The State classes for the State Machine
  • The BeginState class, which is a splash screen displayed when the game starts
  • The SetupState class, which provides game options
  • The PlayState classes, which are two levels of gameplay
  • The WonState classes, which show a graphic and proceed to the next level
  • The LostState classes, which show a graphic, and replay the level or restart the game
  • A Player GameObject
  • A script to hold game data

The following Scenes and States diagram shows three Scenes and nine States that we'll use to control game flow:

As you can see from this diagram, there are five more States and another ...

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Publisher Resources

ISBN: 9781849696586Other