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Learning C# by Developing Games with Unity 3D Beginner's Guide
book

Learning C# by Developing Games with Unity 3D Beginner's Guide

by Terry Norton
September 2013
Beginner content levelBeginner
292 pages
6h 19m
English
Packt Publishing
Content preview from Learning C# by Developing Games with Unity 3D Beginner's Guide

Time for action – setting the Lives for Player

The Lives remaining for Player will be stored in a variable in GameData. We don't want it in PlayerControl because this information has no bearing on controlling Player.

  1. As shown in the following GameData screenshot, add lines 10 and 11:
    Time for action – setting the Lives for Player
  2. As shown in the following SetupState screenshot, insert the section of code in the red box:
    Time for action – setting the Lives for Player

What just happened?

Let us analyze the code shown in the preceding screenshots:

In GameData:

Line 11: public int playerLives;

  • The variable playerLives holds the remaining Lives available ...
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Publisher Resources

ISBN: 9781849696586Other