Summary
We looked into using Unity's Reference Manual and the Scripting Reference. As a beginner, probably the most time consuming part of writing code will be searching Unity's documentation for the information you need. We expanded the State Machine and added a Player GameObject. Planning ahead before writing code is always a good idea. A State Machine is a good option for organizing your project's code. Nine State classes were created for the State machine. We then displayed a splash screen and a button in BeginState. For the SetupState, we displayed a spinning Player and some GUI buttons to set Player options.
A major point to be taken from writing all this code is that public variables and methods in any class or script are easily accessed. ...