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Learning C# by Developing Games with Unity 3D Beginner's Guide
book

Learning C# by Developing Games with Unity 3D Beginner's Guide

by Terry Norton
September 2013
Beginner content levelBeginner
292 pages
6h 19m
English
Packt Publishing
Content preview from Learning C# by Developing Games with Unity 3D Beginner's Guide

Chapter 10. Moving Around, Collisions, and Keeping Score

As we enter the PlayStates, the Player needs to be able to move around in the Scene. A common way to move the Player is by using the Transform Component methods. However, we really want to use Rigidbody physics instead.

With all this moving around, it would be nice if we could always see what the Player is doing. We'll see a couple of ways the camera can keep an eye on the Player's movements.

To demonstrate game code, we'll have some good and bad GameObjects that the Player can interact with. The good objects will increase the score, and the bad objects will decrease the life of the Player.

In this chapter, we shall study:

  • Starting in Scene1
  • Camera views
  • Moving Player using Rigidbody physics ...
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Publisher Resources

ISBN: 9781849696586Other