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Learning C# by Developing Games with Unity 3D Beginner's Guide
book

Learning C# by Developing Games with Unity 3D Beginner's Guide

by Terry Norton
September 2013
Beginner content levelBeginner
292 pages
6h 19m
English
Packt Publishing
Content preview from Learning C# by Developing Games with Unity 3D Beginner's Guide

Time for actioning – attach the LookAtPlayer camera script

This simple script makes the camera look at Player. The camera does not move. It simply rotates so it's always looking at Player no matter how close or far away it is.

Attach this script to LookAt Camera in the Hierarchy panel:

Time for actioning – attach the LookAtPlayer camera script

What just happened?

Let us analyze the code that we just saw:

Line 6: private Transform playerPosition;

  • The variable playerPosition will store the Transform information of Player
  • This means that every frame, the Transform x, y, z position of Player is updated and stored in the variable playerPosition

Line 10: playerPosition = GameObject.Find("Player").transform;

  • In order ...
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Publisher Resources

ISBN: 9781849696586Other