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Learning C# by Developing Games with Unity 3D Beginner's Guide
book

Learning C# by Developing Games with Unity 3D Beginner's Guide

by Terry Norton
September 2013
Beginner content levelBeginner
292 pages
6h 19m
English
Packt Publishing
Content preview from Learning C# by Developing Games with Unity 3D Beginner's Guide

Time for action – adding a Rigidbody to the Player

We're going to add a Rigidbody Component to apply physics to Player. To stop Player from dropping like a rock, out of view of the camera, we'll check Is Kinematic in the Rigidbody properties to turn off the effect of physics. When any of the play States are active, we'll uncheck Is Kinematic in code to allow physics to affect Player.

  1. Select Player in the Hierarchy panel.
  2. At the bottom of the Inspector panel,navigate to Add Component | Physics | Rigidbody.
  3. In the Rigidbody Component, check Is Kinematic.

The following screenshot shows the code for moving Player using physics forces:

Time for action – adding a Rigidbody to the Player

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Publisher Resources

ISBN: 9781849696586Other