September 2013
Beginner
292 pages
6h 19m
English
PlayStateScene1_1 has no code for shooting. PlayStateScene1_2 has code to shoot one EnergyPulse at a time. In Scene2, PlayStateScene2 has continuous rapid fire shooting.
To get the appearance of an EnergyPulse, we will actually shoot a Sphere. We won't see the Sphere because its rendering will be unchecked. The EnergyPulse effect is created by using a Trail Renderer effect on the Sphere.