Skip to Content
Learning C# by Developing Games with Unity 3D Beginner's Guide
book

Learning C# by Developing Games with Unity 3D Beginner's Guide

by Terry Norton
September 2013
Beginner content levelBeginner
292 pages
6h 19m
English
Packt Publishing
Content preview from Learning C# by Developing Games with Unity 3D Beginner's Guide

Chapter 11. Summarizing Your New Coding Skills

When you initially started with this book, all the little details about programming looked like a treacherous mountain to climb. Every step up the mountain was perceived as the one that would just be too difficult to take. Learning to write C# code looked nearly impossible to learn. Not because each step is difficult, but because it looked like a mountain of information to overcome. Then the journey began and a funny thing happened along the way. Each step became just another step. Before long, the top was reached and the goal was accomplished. All that initial fear and worry was nothing more than overzealous imagination.

Now that the top is reached, we'll turn around and look at the new skills ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Learning C# by Developing Games with Unity 2019 - Fourth Edition

Learning C# by Developing Games with Unity 2019 - Fourth Edition

Harrison Ferrone
Unity 3D Game Development

Unity 3D Game Development

Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel

Publisher Resources

ISBN: 9781849696586Other