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Learning C# by Developing Games with Unity 3D Beginner's Guide
book

Learning C# by Developing Games with Unity 3D Beginner's Guide

by Terry Norton
September 2013
Beginner content levelBeginner
292 pages
6h 19m
English
Packt Publishing
Content preview from Learning C# by Developing Games with Unity 3D Beginner's Guide

Scratching the surface of C# programming

We learned many ways to work with data. The code inside a method is where all the work is performed on the data, such as using the data to make decisions or modifying the data value. Even when Dot Syntax extracted data from another objects, all the work was performed in a method.

The C# code we used was rather basic, but we accomplished everything needed to create our game. Once again, that was the purpose of this book, to teach you the fundamental concepts of programming and use basic C# coding techniques to get the job done.

There are more C# techniques we could have used to make our code more efficient, and you may want to learn more about C#. But if you just want to understand enough C# to get some scripts ...

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Publisher Resources

ISBN: 9781849696586Other