Creating a navmesh utilizes all the fixed geometry within the sandbox. The C++ side of the navmesh generation takes care of representing the sandbox to the Recast library. Any
SandboxObject instance with a mass of zero, which is a fixed object, will be used for the navmesh generation.
Planes are excluded from navmesh generation, so make sure that the ground is represented by a mesh or box.
We see a navigation mesh in the following screenshot:
Generating a navmesh requires some basic information about the type of agents that will use pathfinding with the mesh. By default, the sandbox will autopopulate ...