Tethering

Apple is moving away from tethered requirements in iOS but has not yet introduced a way to develop untethered at the time this book is being written. At this time, all interactive testing is done using a USB cable. Apple provides no way to wirelessly transfer, debug, or monitor applications as you develop. This means you perform nearly all your work tethered over a standard iPhone USB cable.

When you are debugging a tethered unit, try to set things up to reduce accidentally disconnecting the cable. If that happens, you lose the debug session including any interactive debugging, the console, and screenshot features.

You want to invest in a good third-party dock for iPhones or iPod touches and possibly one for iPads. Look for stands that ...

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