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Learning iPhone Game Development with Cocos2D 3.0
book

Learning iPhone Game Development with Cocos2D 3.0

by Kirill Muzykov
June 2014
Beginner to intermediate content levelBeginner to intermediate
434 pages
9h 49m
English
Packt Publishing
Content preview from Learning iPhone Game Development with Cocos2D 3.0

Time for action – creating a new project from a template

Before starting any serious project, let's create a very simple application using the newly installed Cocos2D templates, just to feel the taste of it. We'll do this using the following steps:

  1. Open Xcode and create a new project by navigating to File | New | Project. This will open the project creation dialog. In this dialog, you should see the new cocos2d v3.x category by navigating to iOS | cocos2d v3.x on the left of the screen. Refer to the following screenshot:
    Time for action – creating a new project from a template
  2. Go ahead and select the cocos2d iOS template. After this, click on the Next button.
  3. Let's fill out the required information. Enter ...
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Publisher Resources

ISBN: 9781782160144Supplemental Content