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Learning iPhone Game Development with Cocos2D 3.0 by Kirill Muzykov

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Time for action – creating a spritesheet

Let's create our first spritesheet that will contain all of the images that we've used before and the new images that we'll be using very soon as follows:

  1. Of course, before we create spritesheet, we need to install TexturePacker. Visit http://www.codeandweb.com/texturepacker/download and download the latest version of TexturePacker.
  2. When the download completes, open the downloaded .dmg file and it will mount a new drive called TexturePacker. It should open in Finder straight away.
  3. Drag the TexturePacker.app in the Applications shortcut and you have TexturePacker installed. Now, we're ready to create the spritesheet itself.
  4. Open the TexturePacker application (by navigating to Applications | TexturePacker.app ...

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