Time for action – creating a spritesheet
Let's create our first spritesheet that will contain all of the images that we've used before and the new images that we'll be using very soon as follows:
- Of course, before we create spritesheet, we need to install TexturePacker. Visit http://www.codeandweb.com/texturepacker/download and download the latest version of TexturePacker.
- When the download completes, open the downloaded
.dmgfile and it will mount a new drive called
TexturePacker. It should open in
- Drag the
Applicationsshortcut and you have TexturePacker installed. Now, we're ready to create the spritesheet itself.
- Open the TexturePacker application (by navigating to Applications | TexturePacker.app ...