Skip to Main Content
Learning iPhone Game Development with Cocos2D 3.0
book

Learning iPhone Game Development with Cocos2D 3.0

by Kirill Muzykov
June 2014
Beginner to intermediate content levelBeginner to intermediate
434 pages
9h 49m
English
Packt Publishing
Content preview from Learning iPhone Game Development with Cocos2D 3.0

Time for action – using states for the bird's life cycle

We're going to give our hunter several tries to hit the bird. This means that the bird will fly on the screen, then fly away, and then return. This sequence will repeat several times. This means we won't be able to use the flipX property to understand whether our bird is flying away completely or just making another pass.

Instead of using the flipX property as a flag, we're going to introduce a state's enum and change the bird's state during the bird's life cycle. Then, when we'll apply some action to the bird. We're going to check whether the bird is in the correct state for this action. Perform the following steps:

  1. Open the Bird.h file and make the following changes to add the new BirdState ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple's SceneKit and SpriteKit

Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple's SceneKit and SpriteKit

James Goodwill, Wesley Matlock

Publisher Resources

ISBN: 9781782160144Supplemental Content