Time for action – exploding coconut
We are going to add one more animation that demonstrates more aspects of frame-based animation. For this, we are going to create a new scene that will appear during the start of the game. This scene is what is often called as a splash screen.
- Open the Xcode project where we left it in the previous chapter.
Note
As always, if you don't have the code after completing the previous chapter, you can find the code in the
Chapter_06/Chapter_06_Final
folder in the book's supporting files and use it as a starter project.You can download book's supporting files by visiting the www.packtpub.com/support page and following the instructions.
- Let's add the frames of our animation to our Xcode project. Create a new subgroup in ...
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