Skip to Main Content
Learning iPhone Game Development with Cocos2D 3.0
book

Learning iPhone Game Development with Cocos2D 3.0

by Kirill Muzykov
June 2014
Beginner to intermediate content levelBeginner to intermediate
434 pages
9h 49m
English
Packt Publishing
Content preview from Learning iPhone Game Development with Cocos2D 3.0

Time for action – exploding coconut

We are going to add one more animation that demonstrates more aspects of frame-based animation. For this, we are going to create a new scene that will appear during the start of the game. This scene is what is often called as a splash screen.

  1. Open the Xcode project where we left it in the previous chapter.

    Note

    As always, if you don't have the code after completing the previous chapter, you can find the code in the Chapter_06/Chapter_06_Final folder in the book's supporting files and use it as a starter project.

    You can download book's supporting files by visiting the www.packtpub.com/support page and following the instructions.

  2. Let's add the frames of our animation to our Xcode project. Create a new subgroup in ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple's SceneKit and SpriteKit

Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple's SceneKit and SpriteKit

James Goodwill, Wesley Matlock

Publisher Resources

ISBN: 9781782160144Supplemental Content