Time for action – exploding coconut

We are going to add one more animation that demonstrates more aspects of frame-based animation. For this, we are going to create a new scene that will appear during the start of the game. This scene is what is often called as a splash screen.

  1. Open the Xcode project where we left it in the previous chapter.

    Note

    As always, if you don't have the code after completing the previous chapter, you can find the code in the Chapter_06/Chapter_06_Final folder in the book's supporting files and use it as a starter project.

    You can download book's supporting files by visiting the www.packtpub.com/support page and following the instructions.

  2. Let's add the frames of our animation to our Xcode project. Create a new subgroup in ...

Get Learning iPhone Game Development with Cocos2D 3.0 now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.