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Learning iPhone Game Development with Cocos2D 3.0
book

Learning iPhone Game Development with Cocos2D 3.0

by Kirill Muzykov
June 2014
Beginner to intermediate content levelBeginner to intermediate
434 pages
9h 49m
English
Packt Publishing
Content preview from Learning iPhone Game Development with Cocos2D 3.0

Time for action – pushing AboutScene

Imagine that you have just finished the game and are about to release it. I am sure you want to tell the world something about yourself or your game studio, give a link to your website, and so on. Even if you don't want a lot of attention, putting a link to your website with information about your other games is a good idea from the marketing point of view. In this way, players can discover your other games or applications.

You can do all of this in AboutScene, so we are going to add one:

  1. First, we are going to add some images to the project. Create a new group in the Resources group and call it About. Open the book's supporting files available in Chapter_09/Assets/About and add all images to the About group ...
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Publisher Resources

ISBN: 9781782160144Supplemental Content