Skip to Main Content
Learning iPhone Game Development with Cocos2D 3.0
book

Learning iPhone Game Development with Cocos2D 3.0

by Kirill Muzykov
June 2014
Beginner to intermediate content levelBeginner to intermediate
434 pages
9h 49m
English
Packt Publishing
Content preview from Learning iPhone Game Development with Cocos2D 3.0

Time for action – creating a game level with physics

Let's start by creating a new level in our game. To do this, we'll need to add one more scene to the project and add some resources that we're going to use in this scene. Perform the following steps:

  1. Open the Cocohunt Xcode project and create a new group in Resources group called PhysicsLevel.

    Note

    You can continue adding code to the project you have after completing the previous chapter or take the final project of the previous chapter from the book's supporting files in the Chapter_09/Cocohunt_09_Final folder and use it as a starter project.

    You can download book's supporting files from www.packtpub.com/support.

  2. Then, open the book's supporting files from the Chapter_10/Assets/PhysicsSpritesheet/result ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple's SceneKit and SpriteKit

Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple's SceneKit and SpriteKit

James Goodwill, Wesley Matlock

Publisher Resources

ISBN: 9781782160144Supplemental Content