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Learning iPhone Game Development with Cocos2D 3.0
book

Learning iPhone Game Development with Cocos2D 3.0

by Kirill Muzykov
June 2014
Beginner to intermediate content levelBeginner to intermediate
434 pages
9h 49m
English
Packt Publishing
Content preview from Learning iPhone Game Development with Cocos2D 3.0

Time for action – creating the Retina version of the tile map

Just as with many other resources used in Cocos2D games, you need to have several versions to support non-Retina and Retina displays. Luckily, we don't have to create a separate tile map for 3.5-inch Retina and 4-inch Retina displays. Also, we won't have to repeat all the steps and recreate a tile map using a different tileset.

Note

You need to understand that tile maps for Retina and non-Retina displays will only differ by size of images used in them, and the layout of the tiles should be the same; of course, if you don't want to display different levels for Retina and non-Retina displays.

However, normally, you'd have to create two versions by simply repeating all your work and placing ...

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Publisher Resources

ISBN: 9781782160144Supplemental Content