Chapter 14. The Stack, the Heap, and the Garbage Collector
In this chapter, we will make a good start with the next project, an authentic looking, clone of the classic Snake game.
It is also the time that we understood a little better what is going on underneath the Android hood. We constantly refer to 'references' but what exactly is a reference and how does it affect how we build games?
- Managing memory with the Stack, the Heap, and the Garbage Collector
- Introduction to the Snake Game
- Getting started with the Snake game project
Let's start with the theory part.
Managing and understanding memory
In Chapter 4, Structuring Code with Java Methods we learned a bit about references. Here is a quick recap
Note
… known as a reference type. They quite simply refer ...
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