What this book covers

Chapter 1, Java, Android, and Game Development, In this first chapter we will get straight into Java, Android and game development. Also, we will look at some images and an outline of each of the six games we will develop throughout the book. Further, we will explore and discover what is so great about Android, what exactly Android and Java are, how they work and complement each other. Moving quickly on we will set up the required software and then build and deploy the outline for the first game.

Chapter 2, Java: First Contact, In this chapter, we will make significant progress with the Sub' Hunter game even though this is the first lesson on Java. We will look in detail at exactly how Sub' Hunter will be played and the ...

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