Video description
In this Autodesk Maya 2014 training course, expert trainer Todd Palamar introduces you to the core features of Maya. This course is designed for the absolute beginner, and even if you have never worked in Maya before you will quickly understand and become familiar with the basics of creating 3D models in Maya.
In this video tutorial, you will learn the basic concepts of modeling, animation and rendering in Maya 2014. Todd not only shows you how to access the tools in the Maya interface, but also how to apply them. You will create projects throughout this Maya 2014 tutorial that will reinforce how to apply the modeling tools. You will learn how to create models using different tools and techniques, how to texture or shade your models, how to rig them and how to animate your models. Finally, Todd shows you how to render your finished product using Mental Ray.
Once you have completed this Autodesk Maya 2014 video tutorial, you will be familiar with the core Maya 2014 concepts including modeling, shading, animating and rendering your projects. You will be capable of creating your own models in Maya, applying the knowledge that Todd has taught you in this training course. Working files are included, allowing you to follow along with the author throughout the lessons.
Table of contents
-
Introduction
- Introduction To Maya 00:04:01
- What To Expect 00:03:18
- What Is New In Maya 2014 00:05:19
- Maya Help 00:06:33
-
The Maya Interface
- Interface Overview 00:03:31
- Camera Controls 00:05:03
- Viewport Display 00:03:40
- Hotbox And Marking Menus 00:04:51
- Customizing 00:10:12
- Projects 00:06:36
- File Path Editor 00:05:38
-
Nodes And Transformations
- Primitive Objects 00:11:07
- Transforming Objects 00:08:03
- Parenting And Grouping 00:07:19
- Freeze And Reset Transformations 00:09:38
- Hypergraph 00:09:12
- Outliner 00:04:00
- Image Planes 00:07:05
-
Curves
- Introduction To Curves 00:07:21
- Modifying Curve Components 00:07:22
- Building Curves 00:10:32
-
Polygon Modelling
- Understanding Polygons 00:04:43
- Selecting Polygon Components 00:10:18
- Basic Structures 00:11:17
- Introduction to The Modelling Toolkit 00:03:12
- Extrude Faces 00:11:26
- Edge Loops 00:07:02
- Mirror Geometry 00:03:56
- Normals 00:06:16
- Sculpt Geometry 00:10:46
- Smooth Mesh Preview 00:04:34
- Bridge - Part 1 00:08:24
- Bridge - Part 2 00:08:31
- Extrude Along A Curve 00:03:54
- Mirror Cut 00:04:15
- Bevel 00:04:36
- Project And Split With Curves 00:05:38
- Polygon Reduction 00:05:19
- Symmetry Modelling 00:04:00
- Quad Draw 00:04:12
-
NURBS Modelling
- NURBS Overview 00:06:40
- Revolve 00:11:30
- Project And Extrude Curves 00:07:20
- Trim Surfaces 00:12:37
- Bevel Plus 00:04:26
- Converting NURBS To Polygons 00:06:12
- Loft 00:07:29
-
Texturing
- Materials 00:11:15
- UV Mapping - Part 1 00:13:40
- UV Mapping - Part 2 00:11:11
- UV Mapping - Part 3 00:11:50
- Mirror And Layout UVs 00:14:28
- Applying Custom Textures 00:08:19
- Rendering 00:11:18
- Hypershade 00:08:50
- Substance Textures 00:14:14
- Ubershader 00:08:04
-
Rigging And Weighting
- Understanding Joints 00:07:33
- Creating A Skeleton - Part 1 00:09:44
- Creating A Skeleton - Part 2 00:08:45
- Creating A Skeleton - Part 3 00:04:57
- Binding Geometry 00:13:26
- Weight Normalization 00:10:39
- Painting Weights 00:09:40
- Refining Weights And Joints 00:05:10
- Mirrored Weights 00:03:28
- Creating IK Handles 00:07:40
- Control Handles And Constraints 00:11:18
- Basic Rigging 00:10:42
- Node Editor 00:10:46
-
Animation
- Setting Key Frames 00:10:53
- Animating 00:10:09
- Dope Sheet 00:06:42
- Graph Editor - Part 1 00:13:14
- Graph Editor - Part 2 00:10:45
- Graph Editor - Part 3 00:07:32
- Grease Pencil 00:04:55
-
Rendering With Mental Ray
- Batch Rendering 00:09:12
- Final Gather 00:08:10
- Physical Sun And Sky 00:06:24
- Rendering Quality 00:06:00
-
About The Author
- About Todd Palamar 00:02:44
Product information
- Title: Learning Maya 2014
- Author(s):
- Release date: June 2013
- Publisher(s): Infinite Skills
- ISBN: 9781771371070
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