First, we will add fields to a class in C# and then use access modifiers to hide and protect a specific member of a class from unauthorized access. We will use property getters and setters to control how we write and retrieve values to and from related fields.
We will work with auto-implemented properties to reduce the boilerplate code. We will use methods to add behaviors to classes and create the mutable and immutable version of a 3D vector to understand the difference between an object that mutates state and an object that doesn't.
SmoothFoxTerrier class is a blueprint for dogs that belong to the Smooth Fox Terrier breed. This class should inherit from a
Dog superclass, but we will forget ...