Learning Path: Beginning UX Design

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Learning Path: Beginning UX Design

Design rich, interactive experiences your users will love.

Your audience has astonishingly high expectations when it comes to user experiences, putting the pressure on you to deliver a UX they can't resist—on whatever device they choose to use. In this Learning Path you'll acquire the skills to design multi-device experiences that enchant your users anywhere.

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Table of contents

  1. Introduction And Course Overview
  2. About The Instructor
  3. UX Is Not UI: The Difference
  4. What Does A UX Designer Do?
  5. What Does A UX Designer Make?
  6. UX Roles And Responsibilities
  7. UX In The Development Team
  8. Visual Perception
  9. Visibility And Contrast
  10. Color
  11. Organization And Grouping
  12. Motivation
  13. Decision-Making
  14. Mental Models
  15. Dealing With Human Memory
  16. Considerations For Mobile Users
  17. Moderated Testing
  18. Unmoderated Testing
  19. Writing Effective Scenarios
  20. Recruiting Participants
  21. Planning A Study
  22. Interviews
  23. Contextual Inquiry
  24. Ethnography
  25. Surveys
  26. Analytics
  27. Planning Research
  28. Personas
  29. User Journeys
  30. Task Flows
  31. Usability Test Reports
  32. Expert Reviews
  33. Sketching
  34. Design Studios
  35. Prototyping Methods And Tools
  36. Pattern Libraries
  37. Typography
  38. Content Structures And Types
  39. Information Architecture
  40. Testing Your IA
  41. Introduction To Accessibility
  42. Accessibility Tools
  43. Internationalization
  44. Wrap Up
  45. Introduction And About The Author
  46. The Value Of UX Research
  47. Course Overview
  48. Usability Testing Overview
  49. Overview Of User Interviews
  50. Personas
  51. Expert Reviews
  52. Diary Studies
  53. Lean Research Techniques
  54. Overview Of The Study Plan
  55. Running The Planning Meeting With Stakeholders
  56. Determine The Number Of Users To Test
  57. User Recruitment Overview
  58. Determine Recruitment Criteria
  59. Finding And Screening Participants
  60. Overview Of Task Design
  61. Verb-Based Tasks
  62. Scavenger Hunt Tasks
  63. Best Practices For Task Design
  64. Interview Based Tasks
  65. Exercise - Creating Your Own Tasks
  66. Low Fidelity Versus High Fidelity
  67. Building Paper Mockups
  68. Overview And The Roles Of A Test Moderator
  69. Overview Of A Usability Test Session
  70. Pre-Test Briefing With Users And Observers
  71. Running The Usability Test Session
  72. Exercise - Practice Your Moderation Skills
  73. Performance Metrics
  74. Observation Versus Inferences
  75. Rolling List Of Observations
  76. The KJ Technique - Prioritizing Data Findings
  77. Exercise - Running A KJ Exercise
  78. Success Factors For Communicating Results
  79. Informal Methods - Email, Dashboard, Working Meetings And Integration With Bug Tracking System
  80. Formal Methods - Workshop, Highlight Videos And Report
  81. User Interviews - Overview And Benefits
  82. Logistics And Interviewing Tips
  83. Topics To Cover And Questions To Ask
  84. Data To Collect
  85. Exercise - Practice Your Interviewing Skills
  86. Overview Of Personas
  87. Analyzing The Data
  88. Writing Persona Descriptions
  89. Integrating Personas Into The Development Process
  90. Expert Reviews Overview
  91. Heuristic Evaluations
  92. Expert Reviews Based On Design Principles And Patterns
  93. Task Based Expert Reviews
  94. Exercise - Conduct A Task-Based Expert Review
  95. Diary Studies Overview
  96. Types Of Diary Studies - Unstructured Diaries, Survey Diaries And Usability Test Diaries
  97. Lean UX Research Techniques Overview
  98. 5-Second Tests
  99. First Click Tests
  100. Comprehension Tests
  101. Task Cataloging Questionnaire
  102. Catalog Test
  103. Resources And Wrap Up
  104. Course Overview
  105. About The Author
  106. Why Prototype?
  107. Prototyping Tradeoffs
  108. Prototyping Paradigms
  109. Introducing Sketch
  110. The Interface
  111. Creating And Transforming
  112. Styling
  113. Advanced Drawing Part 1
  114. Advanced Drawing Part 2
  115. Images And Masking
  116. Reusability Part 1
  117. Reusability Part 2
  118. Exporting Part 1
  119. Exporting Part 2
  120. Pro Tips Part 1
  121. Pro Tips Part 2
  122. Introducing InVision
  123. Creating Projects
  124. Creating Transitions
  125. Hotspot Templates
  126. Advanced Transitions
  127. Sharing And Collaboration
  128. Pro Tips
  129. Introducing Framer
  130. The Framer Studio Interface
  131. CoffeeScript Part 1
  132. CoffeeScript Part 2
  133. Importing Part 1
  134. Importing Part 2
  135. Layers
  136. Animations
  137. States And Events
  138. Testing And Sharing
  139. Course Wrap Up

Product information

  • Title: Learning Path: Beginning UX Design
  • Author(s): Mary Treseler
  • Release date: August 2015
  • Publisher(s): O'Reilly Media, Inc.
  • ISBN: 9781491940334