O'Reilly logo

Learning Physics Modeling with PhysX by Krishna Kumar

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Summary

In this chapter we learnt about collision detection and available collision shapes in PhysX. We learnt about trigger shapes, simulation events, and the filter shader. We also went through Broad-Phase collision detection, Narrow-Phase collision detection, DCD, and CCD.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required