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Learning Physics Modeling with PhysX by Krishna Kumar

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Chapter 5. Joints

In this chapter, we will learn about the various joints available in PhysX and their properties and configurations. Topics that are covered in this chapter are as follows:

  • Fixed joints
  • Revolute joints
  • Spherical joints
  • Distance joints
  • Prismatic joints
  • D6 joints

Joints in PhysX

Joints in PhysX are constraints that set the properties of two interconnected actors and their interaction with each other. Joints can be used in many ways in physics simulation, for example, making a ragdoll using joints for a game character, connecting doors and windows with a hinge joint, and creating chains or ropes by connecting a series of joints. Joints are always created between two actors, out of which at least one must be movable. This means that it should ...

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