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Learning Physics Modeling with PhysX by Krishna Kumar

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Chapter 7. Character Controller

In this chapter, we will learn the concept of a character controller and how to use it in PhysX.

The topics that will be covered in this chapter are as follows:

  • Basics and need of a character controller
  • Creating and moving a character controller
  • Updating the position, shape, and size of a character controller
  • Auto-stepping and slope limit

Character controller basics

A character controller is a special kinematic actor with a collider shape, which we use in games for creating the collider of a game's characters. It has dedicated properties and methods, with fine grained control over its movement and interaction with the surrounding environment.

A character controller can be used for simulating the movement of any character ...

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