In this chapter, we will learn the concept of a character controller and how to use it in PhysX.
The topics that will be covered in this chapter are as follows:
A character controller is a special kinematic actor with a collider shape, which we use in games for creating the collider of a game's characters. It has dedicated properties and methods, with fine grained control over its movement and interaction with the surrounding environment.
A character controller can be used for simulating the movement of any character ...