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Learning Physics Modeling with PhysX by Krishna Kumar

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Chapter 8. Particles

In this chapter, we will learn about particle simulation in PhysX. The topics that will be covered in this chapter are as follows:

  • Types of particle system and their creation
  • Particle system properties
  • Creating, updating, and releasing a particle
  • Particle drains and collision filtering

Exploring particles

Particles are widely used in games and other 3D applications requiring particle effects. They are used for simulating particle-based effects such as explosions, smoke, fluid, debris, dust, snow, and many others. They greatly increase the originality of a simulating world by creating photo-realistic visuals.

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