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Learning Physics Modeling with PhysX by Krishna Kumar

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Creating a particle system

In PhysX, before creating actual particles, we need to create a particle system. A particle system class manages a set of particles and the phases of their life cycle such as creating, updating, and releasing. The created particles can interact with other objects in the PhysX scene, whether the objects are static or dynamic. Particles can also be influenced by gravity and force.

PhysX mainly supports two types of particle system, which are as follows:

  • Particles without intercollision
  • Particles with intercollision (Smoothed Particle Hydrodynamics)

Particles without intercollision

The main characteristic of these particles is that they may collide with the surrounding environment or with other PhysX actors (static or dynamic), ...

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