O'Reilly logo

Learning Physics Modeling with PhysX by Krishna Kumar

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 9. Cloth

In this chapter we will learn about cloth simulation in PhysX. Topics that are covered in this chapter are as follows:

  • Exploring a cloth
  • Creating a cloth fabric
  • Creating a cloth
  • Tweaking the cloth properties, such as cloth collision, cloth particle motion constraint, cloth particle separation constraint, cloth self-collision, cloth intercollision, and cloth GPU acceleration

Exploring a cloth

The PhysX SDK also provides cloth simulation. It can be used for a number of purposes such as simulating cloth behavior of a game character or for simulating realistic behavior of a flag and curtain in a game environment.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required