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Learning Physics Modeling with PhysX by Krishna Kumar

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Preface

Welcome to Learning Physics Modeling with PhysX. Video games are emerging as a new form of entertainment, and are developed for all kind of platforms, such as PCs, consoles, Tablet PC, mobile phones, and other hand-held devices. Current-generation games are much more sophisticated and complex than ever. Third- party physics engines are widely used in video games as middleware to achieve a physically-realistic world behavior such as gravity, acceleration, collision, force, friction, and so on. Nvidia PhysX is the state-of-the-art cross-platform physics engine that is widely used by top-notch game studios and developers. It contains virtually all of the physics-related components that a developer may want to integrate into their game. PhysX ...

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