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Learning ShiVa3D Game Development by Wade Tracy

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Chapter 1. Getting Started

This chapter will get us through the basics of creating a game. We are going to move fast, as this is just something to get your feet wet. If there are concepts you don't quite understand, take a little more time going over the topic, but also know that most of what we do in this chapter will be covered in more detail. So sit back and enjoy the ride!

By the end of this chapter, we will have created a complete game—it won't do much, but like the chapter says, we are just getting started. We'll learn how to install ShiVa3D and begin a project. Once we get a project going, we will import a model, light the model, and test our game. Not bad for the first chapter!

System requirements

Before we take a look at how to download ...

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