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Learning ShiVa3D Game Development by Wade Tracy

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Importing models

A model is a 3D object that represents a physical object such as a car or, in our case, a spaceship. ShiVa has basic modeling capabilities such as adding shape primitives and we may actually use some of them later, but as our ship is the focal point of our entire game—it's our main character—we should make it interesting. There are many places to find pre-made models and even some good software we can use to make our own (see Appendix B, Additional Resources), but for this book, we are going to stick to the pre-made option—making our own models could be an entire series of books on its own.

For this model, I went to www.turbosquid.com and found a free model called FV X1 Fighter by a user named pinarci. The model was created in ...

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