Whew! I told you we were going to move fast. I hope you gained a small vision of the fundamentals of ShiVa3D. We covered installation, creating a project, game, and scene and then imported a model into that scene. We then tackled scripting to load the scene into the game and threw in camera rotation as a bonus. We will spend the rest of the book expounding on the basics we have just learned, so we can really get a grasp on how to use ShiVa3D to create great games, but you can also refer directly to the ShiVa3D developer site at http://www.stonetrip.com/developer/, if you find something you want to spend a bit more time on. I think it's time to slow things down a bit, don't you?