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Learning ShiVa3D Game Development by Wade Tracy

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Adding sounds

Sound in a game can really make a big difference. In ShiVa, we have the option to add background music in the Ambience Editor window, but we can also add sound effects for individual objects. We are going to use the SoundBank Editor window to add a low-level constant engine noise for our ship.

Creating a SoundBank

Arrange your editor so that you can see the Data Explorer, Scene Explorer, and SoundBank Editor windows. I also like to have the Scene Viewer window open so I can quickly reopen the scene if needed. This arrangement is shown in the following screenshot:

Creating a SoundBank

The SoundBank Editor window is used to manage sound effects for an object ...

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