O'Reilly logo

Learning ShiVa3D Game Development by Wade Tracy

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Filling in the scene

You have to admit that while we have made great progress, the game is still a bit boring. You can't even tell if the ship is moving. We are going to add in the tunnel that we are going to fly through and even add some obstacles. Once that is done, the basic framework of the game will be done!

The tunnel

The tunnel is pretty basic and low poly because it is just a box. I went into Blender, created a box without the front and back, used the Displace modifier and made sure it was big enough to fly the ship through. Then, I applied a cool looking rock material that I found at http://www.cgtextures.com/texview.php?id=4404. Because of their license, you will need to download the texture yourself, but it is free—download Image 1, whose ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required