At this point we can test the game! Hit the Play button and watch the asteroids fly at you. Watch out for those rock pillars!
In this chapter, we started by discussing sensors, dynamic objects and colliders and how each type is used to add specific behavior. We then configured the ship, asteroids and other obstacles with a combination of sensors, dynamics, and colliders. Next, we will take all of this hard work we put in and turn it into something spectacular! We are going to add special effects and lighting so that our collisions start to have real consequences and our game will look that much better as a result.