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Learning ShiVa3D Game Development by Wade Tracy

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Chapter 5. Lighting and Special Effects

We've come a long way in just a short time; in fact, we have the basics of our game laid out. It doesn't take a genius to see that even though our game is playable, and may even be a bit fun, it's pretty flat. The ship is just a ship and the asteroids and rocks are just asteroids and rocks—there is nothing that really catches our attention. It's similar to the feeling you get when you watch a movie being made and you realize that you are only catching half of the final product—that is, the lighting, sound, compositing, and so on, will be added later. This chapter is where we add the missing pieces. With the exception of some UI elements, the game will be nearly finished at the end of the chapter and we will ...

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